<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:base="https://iay.org.uk/">
  <id>tag:iay.org.uk,2004-01-08:/there/blog</id>
  <title>iay@there</title>
  <updated>2018-01-22T10:31:48Z</updated>
  <link rel="alternate" href="/there/blog/" type="text/html"/>
  <link rel="self" href="https://iay.org.uk/there/blog/atom.xml" type="application/atom+xml"/>
  <author>
    <name>iay</name>
    <uri>https://iay.org.uk/about</uri>
  </author>
  <entry>
    <id>tag:iay.org.uk,2017-11-23:/there/blog/archive/2017/11/wiki-un-wikied/</id>
    <title type="html">Wiki un-Wikied</title>
    <published>2017-11-23T18:13:19Z</published>
    <updated>2017-11-25T13:52:10Z</updated>
    <link rel="alternate" href="https://iay.org.uk/there/blog/archive/2017/11/wiki-un-wikied/" type="text/html"/>
    <content type="html">&lt;p&gt;It has been more than a decade since the &lt;a href="/there/wiki"&gt;technical wiki&lt;/a&gt; has been
updated. Given that it has been running a version of the even older
&lt;a href="https://en.wikipedia.org/wiki/UseModWiki"&gt;UseMod&lt;/a&gt; wiki software all that time,
I thought it was about time to remove that dependency and tidy things up a
little.&lt;/p&gt;
&lt;p&gt;The result is a new static version of the final “wiki” content built around the
&lt;a href="https://nanoc.app"&gt;Nanoc&lt;/a&gt; static site generation software, which ultimately I
plan to use for the whole of &lt;em&gt;Technology Stir Fry&lt;/em&gt;. I have taken the opportunity
to rationalise some aspects of the content (for example, by having pages named
things like &lt;a href="/there/wiki/doid/"&gt;&lt;code&gt;doid&lt;/code&gt;&lt;/a&gt; rather than &lt;code&gt;Doid&lt;/code&gt;, but if you have
links to the old content they should still work (they will be redirected).&lt;/p&gt;

&lt;p&gt;Of course this change means that any additional contributions anyone wants to
make (after ten years of silence) will have to be made by &lt;a href="/about"&gt;contacting
me&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Reading through the old wiki while converting it, I realised that a lot of it is
still interesting for anyone interested in how to build virtual worlds; I
recommend the &lt;a href="/there/wiki/TechnicalOverview"&gt;technical overview&lt;/a&gt; to anyone who
wants an overview. It’s also interesting, to me at least, as a historical
record. I’m happy to be able to preserve that for the ages without having to
depend on a fifteen-year-old Perl script…&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>tag:iay.org.uk,2004-08-26:/there/blog/archive/2004/08/000077/</id>
    <title type="html">Spam</title>
    <published>2004-08-26T16:56:21Z</published>
    <updated>2018-01-21T14:06:30Z</updated>
    <link rel="alternate" href="https://iay.org.uk/there/blog/archive/2004/08/000077/" type="text/html"/>
    <content type="html">
&lt;p&gt;
&lt;a style="margin: 0px 10px 10px 0px;" href="/there/blog/archive/2004/08/skirts.jpg"&gt;&lt;img src="/there/blog/archive/2004/08/skirts-thumb.jpg" width="200" height="150" alt=""/&gt;&lt;/a&gt;
&lt;a style="margin: 0px 10px 10px 0px;" href="/there/blog/archive/2004/08/skirt.gif"&gt;&lt;img src="/there/blog/archive/2004/08/skirt-thumb.gif" width="89" height="149" alt=""/&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;I haven’t been to Karuna Plaza for a while (I haven’t been around There much for
a while, but that’s another story).  Today I went there to find some people
scattered around as usual but also to find that the infamous “Spam Wall of
Karuna” had (almost) disappeared.&lt;/p&gt;

&lt;p&gt;This seems to have been achieved by dropping a number of 200m x 200m x 500m
“sacred” portazones to prevent members doing the same thing with smaller zones.
The things-for-sale area has therefore moved a bit further down towards the
beach; the closest large member-built structure to the plaza is now a religious
outlet rather than a commercial one.&lt;/p&gt;

&lt;p&gt;Is this a good thing?  I suppose in an abstract way it is; the area is now free
from all those advertisements from members that everyone was steamed up about.
The area seems to be a lot quieter as well, but that might not be related.&lt;/p&gt;

&lt;p&gt;What irks me is that the member-provided spam has been replaced with
There-provided spam, most notably the huge skirt models pictured.  Am I happy
that the several rounds of badly thought out changes to sign and scroll
permissions followed by the more recent raising of document prices by a factor
of ten, all in the name of reduced clutter, has made the world of Thereia a safe
place for 30ft high advertisements from The Management with flashing neon on
them?&lt;/p&gt;

&lt;p&gt;Curiously, no.&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>tag:iay.org.uk,2004-06-01:/there/blog/archive/2004/06/000076/</id>
    <title type="html">Thar She Blows!</title>
    <published>2004-06-01T19:49:00Z</published>
    <updated>2012-05-31T15:41:35Z</updated>
    <link rel="alternate" href="https://iay.org.uk/there/blog/archive/2004/06/000076/" type="text/html"/>
    <content type="html">
&lt;p&gt;
&lt;a style="margin: 0px 10px 10px 0px;" href="/there/blog/archive/2004/06/monitor.jpg"&gt;&lt;img src="/there/blog/archive/2004/06/monitor-thumb.jpg" width="200" height="150" alt=""&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;If you do be the kind o’ Captain who sails the seven seas o’ Thereia a-seekin’
and a-searching for the Thereian like o’ Cap’n Ahab’s great white whale, get
yourself down to the chandler’s and pick up a copy o’
&lt;a href="/there/software/ahab"&gt;Cap’n Ahab’s helper&lt;/a&gt;…&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>tag:iay.org.uk,2004-05-30:/there/blog/archive/2004/05/000075/</id>
    <title type="html">Pyramids</title>
    <published>2004-05-30T14:21:00Z</published>
    <updated>2012-05-30T15:39:17Z</updated>
    <link rel="alternate" href="https://iay.org.uk/there/blog/archive/2004/05/000075/" type="text/html"/>
    <content type="html">
&lt;p&gt;
&lt;a style="margin: 0px 10px 10px 0px;" href="/there/blog/archive/2004/05/upside.jpg"&gt;&lt;img src="/there/blog/archive/2004/05/upside-thumb.jpg" width="200" height="150" alt=""/&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;Here’s an interesting picture taken as the result of some accidental aerobatics
in the Cannery area.  If your point of view is under the water, you can see that
all of the wooden pillars on which the piers stand are actually much longer than
you can see from above the surface, and come to a point at some great depth.  In
other words, they are not square posts at all but inverted square-based
pyramids.&lt;/p&gt;

&lt;p&gt;The reason things are done this way is to save on rendering resources in your
client machine, where the basic unit of cost is often the simple triangle.  A
square post of any height has two triangles per face, so a total of 12 triangles
in all.  A square-based pyramid, on the other hand, has two triangles on the
base (the top of the post in this case), one triangle per side and of course no
bottom face at all.  This gives a total of only 6 triangles, a saving of 50%.
The extremely elongated pyramids still &lt;em&gt;look&lt;/em&gt; like square posts if you only
look at the portion above the surface.&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>tag:iay.org.uk,2004-05-30:/there/blog/archive/2004/05/000074/</id>
    <title type="html">Big Eights</title>
    <published>2004-05-30T13:26:48Z</published>
    <updated>2012-05-30T15:39:17Z</updated>
    <link rel="alternate" href="https://iay.org.uk/there/blog/archive/2004/05/000074/" type="text/html"/>
    <content type="html">
&lt;p&gt;
&lt;a style="margin: 0px 10px 10px 0px;" href="/there/blog/archive/2004/05/temple.jpg"&gt;&lt;img src="/there/blog/archive/2004/05/temple-thumb.jpg" width="200" height="150" alt=""/&gt;&lt;/a&gt;
&lt;a style="margin: 0px 10px 10px 0px;" href="/there/blog/archive/2004/05/fourteen.jpg"&gt;&lt;img src="/there/blog/archive/2004/05/fourteen-thumb.jpg" width="200" height="150" alt=""/&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;They enjoy it, you know.  No, really, I have it on &lt;a href="https://web.archive.org/web/20050306090913/http://bigeights.org/wiki/view/Bigeights/ThereTestX"&gt;good authority&lt;/a&gt;.
Particularly the shrine building part and the presents.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;[Update 2018-01-20: the link in the above paragraph uses the
&lt;a href="https://web.archive.org"&gt;Internet Archive Wayback Machine&lt;/a&gt;,
as the &lt;code&gt;bigeights.org&lt;/code&gt; site is now defunct.]&lt;/em&gt;&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>tag:iay.org.uk,2004-05-29:/there/blog/archive/2004/05/000073/</id>
    <title type="html">The Drinks Are On Bruce!</title>
    <published>2004-05-29T14:50:00Z</published>
    <updated>2012-05-30T15:39:17Z</updated>
    <link rel="alternate" href="https://iay.org.uk/there/blog/archive/2004/05/000073/" type="text/html"/>
    <content type="html">
&lt;p&gt;
&lt;a style="margin: 0px 10px 10px 0px;" href="/there/blog/archive/2004/05/bruce-1.jpg"&gt;&lt;img src="/there/blog/archive/2004/05/bruce-1-thumb.jpg" width="200" height="150" alt=""/&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;As well as his part in releasing the Tyr houses, Bacios and PortaHomes into the
world, There_Economy continues to raise spirits in There in his night job as
part-time barman at KOBnBOB’s Outback Bar in Monkey Crater.&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>tag:iay.org.uk,2004-05-28:/there/blog/archive/2004/05/000072/</id>
    <title type="html">Bacio</title>
    <published>2004-05-28T14:49:00Z</published>
    <updated>2012-05-30T15:39:17Z</updated>
    <link rel="alternate" href="https://iay.org.uk/there/blog/archive/2004/05/000072/" type="text/html"/>
    <content type="html">
&lt;p&gt;
&lt;a style="margin: 0px 10px 10px 0px;" href="/there/blog/archive/2004/05/bacio-1.jpg"&gt;&lt;img src="/there/blog/archive/2004/05/bacio-1-thumb.jpg" width="200" height="150" alt=""/&gt;&lt;/a&gt;
&lt;a style="margin: 0px 10px 10px 0px;" href="/there/blog/archive/2004/05/bacio-2.jpg"&gt;&lt;img src="/there/blog/archive/2004/05/bacio-2-thumb.jpg" width="200" height="150" alt=""/&gt;&lt;/a&gt;
&lt;a style="margin: 0px 10px 10px 0px;" href="/there/blog/archive/2004/05/bacio-3.jpg"&gt;&lt;img src="/there/blog/archive/2004/05/bacio-3-thumb.jpg" width="200" height="150" alt=""/&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;Although There, Inc. has been clear about not doing new development for the
There consumer service, they have made the decision to put some of the things
that were already “done” into the live world.  The Tyr housing is starting to
appear in auctions, and both the PortaHome units and the new &lt;em&gt;Bacio&lt;/em&gt; vehicle
type we’ve we’ve been hearing about for ages will soon be released into the
There shop.&lt;/p&gt;

&lt;p&gt;I’m sure the major practical effect of these changes will be to soak up a lot of
the surplus There currency that is sloshing around.  This is probably good for
the community, because the currency market is frankly nuts
right now.  It will be good for the long term survival of the world,
too, as the sooner the “panic selling” overhang is removed the sooner people
will go back to buying currency from There, Inc. and the sooner, therefore, that
they will be able to judge the true revenue potential of the world in its “no
development” phase.&lt;/p&gt;

&lt;p&gt;In the short term, though, having some new toys to play with will cheer everyone
up, and the Bacio is definitely a fun new toy.  I got a chance to play with a
very indirect loaner today: as you can see, it is basically a two-person
hoverbike but with a more upright posture for the riders and different sound
effects.  The avatar animations are excellent, particularly in turns and jumps;
the main limitation seems to be that as the passenger’s hands are gripping a bar
at the back of the vehicle, they can’t hold a paintball gun or a drink.&lt;/p&gt;

&lt;p&gt;Yes, they do come in more “manly” colours.&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>tag:iay.org.uk,2004-05-26:/there/blog/archive/2004/05/000070/</id>
    <title type="html">Not The End Of The World</title>
    <published>2004-05-26T22:59:00Z</published>
    <updated>2017-11-23T17:39:31Z</updated>
    <link rel="alternate" href="https://iay.org.uk/there/blog/archive/2004/05/000070/" type="text/html"/>
    <content type="html">&lt;p&gt;It has been a few days now since the announcement that There, Inc. would be
shifting effort almost entirely from providing the consumer service —
running the world we’ve come to know and love, in other words — to working
on the “technology platform”.  I’ve seen a lot of strong reactions by others in
forums and elsewhere: ranging between “the sky is falling” to “this is a
tremendous opportunity for the membership”.&lt;/p&gt;

&lt;p&gt;The sky has clearly not fallen, as yet, and we have been half-promised that the
service will remain open for at least 90 days.  I can still do the things I
enjoy with the friends I’ve found here, so I’m certainly not on my way elsewhere
as yet.  This blog, the &lt;a href="/there/wiki/"&gt;technical wiki&lt;/a&gt;, my
&lt;a href="/there/software/"&gt;There software&lt;/a&gt; and the Community Rapid Transit
System aren’t going anywhere either.&lt;/p&gt;

&lt;p&gt;I’m not as optimistic as some about the longer term future of the There world.
Even if There, Inc. successfully refocus on platform development, I don’t
foresee a time when that new platform will be reintegrated with what we have
now; that’s just in the nature of “forked” development.  We are more likely to
see, for example, There, Inc.’s wonderfully expressive avatar technology in Half
Life 3 in 2007 than we are to get any significant enhancements to the existing
world in a few months time.&lt;/p&gt;

&lt;p&gt;The reality is that this change has come about for hard commercial reasons: not
enough members have joined the consumer service and spent real cash in-world to
make it worth expending the significant effort required to continue actively
enhancing it.  What’s more, I can only guess that this must be quite
&lt;em&gt;definitively&lt;/em&gt; true; the figures must be such that There, Inc. didn’t see that
situation as being likely to change in the foreseeable future.&lt;/p&gt;

&lt;p&gt;We can hope that the cost/benefit equation is much closer to balance now, after
re-deployment of many technical resources and (we understand) a significant
round of layoffs.  Maybe that will keep the world alive beyond the 90-day
evaluation period; I certainly hope so.  Whether the world survives or not,
though, the commercial failure of There’s consumer service is a disappointment.
As Dan Hunter says at &lt;a href="https://web.archive.org/web/20040605202051/https://terranova.blogs.com/terra_nova/2004/05/not_enough_reve.html"&gt;Terra Nova&lt;/a&gt;:&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;… it can’t be good news for the development of virtual worlds
beyond the typical D&amp;amp;D-inspired MMOGs.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;See you in There… I hope.&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>tag:iay.org.uk,2004-05-14:/there/blog/archive/2004/05/000068/</id>
    <title type="html">Ignores</title>
    <published>2004-05-14T08:55:43Z</published>
    <updated>2012-05-30T15:39:17Z</updated>
    <link rel="alternate" href="https://iay.org.uk/there/blog/archive/2004/05/000068/" type="text/html"/>
    <content type="html">&lt;p&gt;Well, here we all are in V2.12 of There.  A nice new starry sky above that
island with the crater in it, a swing to sit in at iVillage, even a map of Motu
Motu!  I even quite like some of the new Tyr housing neighbourhoods, although
the price is a little rich for me.&lt;/p&gt;

&lt;p&gt;Of course, there are things I dislike too: this release sees draconian
reductions in the permissions for sign and ThereDoc usage, for example.  This is
supposed to address lag and clutter but the downside is that a lot of
interesting free-standing content in the world will die over the next day or so.
I won’t duplicate my forum rants on this subject here, you’ll be glad to hear.&lt;/p&gt;

&lt;p&gt;And then there are ignores, which are now not visible on your profile or on
anyone else’s (they are still there in the XML, but the stylesheet doesn’t show
them any more).&lt;/p&gt;

&lt;p&gt;I have 14 avatars ignoring me at present (I won’t say people, because a lot of
them are from a single person in multiple chained “fauxbies”) and it was
beginning to look like I was a bad person.  I didn’t go the route of hiding my
shame by making my profile “buddies only”, though, because I want people to be
able to find out a little about me if they meet me in-world.  I’ve personally
never met anyone objectionable enough to warrant an ignore; I guess I’ve been
lucky so far.&lt;/p&gt;

&lt;p&gt;My hope is that, now that your ignores aren’t displayed for everyone to see, at
least some of the many people who seem to have protected their profiles because
a few people have hit “ignore” on them will now go back to showing us all who
they are.&lt;/p&gt;</content>
  </entry>
  <entry>
    <id>tag:iay.org.uk,2004-04-27:/there/blog/archive/2004/04/000067/</id>
    <title type="html">Mute</title>
    <published>2004-04-27T09:40:00Z</published>
    <updated>2012-05-30T15:39:17Z</updated>
    <link rel="alternate" href="https://iay.org.uk/there/blog/archive/2004/04/000067/" type="text/html"/>
    <content type="html">&lt;p&gt;I love walking around There and listening to the music people are playing; it
adds tremendously to the feeling of “place” when you can walk up to someone’s
zone and hear the same music they do.&lt;/p&gt;

&lt;p&gt;Sometimes, though, particularly in crowded areas where you don’t want to pay the
bandwidth and lag costs, it can be nice to turn radios off.  Unfortunately, the
obvious solution (turn down the volume knob, or the There music volume slider)
doesn’t actually disconnect you from the radio station in the current release
(V2.06).  Walking up to an individual radio and muting it manually does
disconnect you from the station, but doesn’t work very well in an area with
multiple speakers.&lt;/p&gt;

&lt;p&gt;Although this issue is apparently going to be addressed in a future release of
There (V2.10), I’ve decided to make my personal
&lt;a href="/there/software/mutespeakers/"&gt;loudspeaker muting program&lt;/a&gt; available
for download to anyone who would like to try it.  This program works just like
walking up to every loudspeaker you can see and pressing mute on each one.&lt;/p&gt;</content>
  </entry>
</feed>

